Telrai

Description:

(Varisian) Male human Sorcerer 2
N Medium humanoid
Init +2 ; Senses Perception +0


DEFENSE
AC 13, touch 12, flat-footed 10 (+2 dex)
hp 16 (2d6+4)
Fort +1, Ref +2, Will +3

OFFENSE
Spd 30 ft./x5; ; ; ; ; ; Flight (average) 60 ft.
Melee Dagger, melee +2 1d4+1 19-20/x2
Melee Shortspear +2 1d6+1 20/x2
Ranged Crossbow, light +3 1d8 19-20/x2

STATISTICS
Str 12, Dex 14, Con 13, Int 12, Wis 10, Cha 18
Base Atk +1, Cmb +2Cmd +15
Feats Dodge (PFCR 122), Eschew Materials (PFCR 123), Run (PFCR 132)
Skills Bluff +8, Intimidate +9, Knowledge (arcana) +5, Knowledge (planes) +2, Spellcraft +5, Stealth +3, Use Magic Device +8, Use Magic Device +8
Languages Common, Undercommon
Combat Gear Crossbow, light, Dagger, Shortspear
Other Gear Armor & Shield, Weapons
Class AbilitiesBLOODLINE – You get your powers from your Elemental (Air) bloodline. (PFCR 71). • BLOODLINE POWERS – You get the following powers from your Elemental bloodline at this level: – Elemental Ray – Elemental ray deals 1d6+1 Electricity damage as a ranged touch attack within 30 feet. Standard action. 7 times/day. (PFCR 76). (PFCR 71). • ESCHEW MATERIALS – The sorcerer gains Exchew Materials as a bonus feat. (PFCR 71). • SORCERER CANTRIPS – The sorcerer can cast known 0-level spells at will. (PFCR 71). • SORCERER SPELLS – The sorcerer chooses spells from the sorcerer/wizard list according to the progression in PFCR 72. (PFCR 70-71). • SORCERER WEAPONS AND ARMOR – All simple weapons. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR 70).

Bio:

Telrai

Runelords on the Rise lfaren